4 ms·
It’s just what you’re rendering is getting nowhere near pushing the limits of what can be done with the gpu.
by felipellrocha 5y ago
It’s just what you’re rendering is getting nowhere near pushing the limits of what can be done with the gpu.
- miohtama 5y agoFor some use cases, like charts and diagrams, even a piss poor performance is enough as long as it is accessible to developers.
- rock_hard 5y agoIt’s not mutually exclusive though R3F gets you up to speed really quick and helps to easily onboard a larger engineering team and stay productive At some point your scenes will become complex enough that you will want to start using instanced meshes or just move all critical things into shaders all together…and you totally can do that. In our case r3f made these performance optimization even easier because it’s so modular
- mlsarecmg 5y agoif you have a threejs app that pushes the limits, the react counterpart will merely do the same, only with less code. threejs renders exclusively.