3 ms·
I second this, I've played this game casually for a couple weeks and never needed to spend any money. It just means slower progress, not no progress.
by 1023bytes 5y ago
I second this, I've played this game casually for a couple weeks and never needed to spend any money. It just means slower progress, not no progress.
- berdario 5y agoI played another gacha for about 2 years (stopped about 1 month ago). I tricked myself into playing it exactly like that: > Ok, I'll try it out... but I'll drop it as soon as I'll hit the paywall The problem is that the companies like Gameloft, Mihoyo, etc. got extremely refined in giving you a *semblance* of progress, while never completely grinding the progress to a halt. It's pretty obvious after you invested some time: you can do some actions, but only up to X times a day. You can refresh the X with premium currency. You can convert premium currency into normal currency. In the meanwhile, the tool/weapon/vehicle/character, won't be unlocked right away, but it needs a certain sets of components to be accumulated. After you finally unlock it, you can improve it/tune it/level it up... but you'll soon hit a wall. To improve it any further you need to boost it/star it up/whatever. And you thus need to accumulate more components. Eventually, you might find time-limited events, which will you give you a special currency, which you can use to unlock more time-limited goodies... and eventually convert it into one of the other kinds of currencies. A lot of these concepts don't seem to be heinous: it's perfectly fine to provide a gradual way to unlock something in a videogame. The problem is that usually there's some different mechanism/puzzle/part of the story that leads you there. In a gacha instead the only thing that grants you the majority of those incremental milestones is the pull/loot/boxes/crates/packs. The reasons you put up with it are pretty obvious: - sunken cost: you already invested some amount of time - feeling of progress. Every inch closer to a goal keep you engaged - the rest of the game is genuinely well made Again: what would be a good amount of content for 10 hours of game, gets stretched and dripped very slowly across hundreds of hours. For longer games (like, RPGs) what would be dozens/a hundred of hours gets stretched in thousands. Even when I play a videogame, I don't want to just "kill time", I want an interesting experience, which ideally makes the most out of the hours that I put into it. Traditional/non-bullshit/paid in advance games make sure that I get that either with skill, or without having to sweat for it (lowering the difficulty). In a gacha, it'll be a neverending stream of pulls (also, they'll obviously keep adding derivative content, to give you more and more things to unlock)