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Asking the question that the title (incorrectly) implies: were there standard formats or codecs in which arcade games encoded their promotional intro videos tha
by btown 5y ago
Asking the question that the title (incorrectly) implies: were there standard formats or codecs in which arcade games encoded their promotional intro videos that would loop to bring in new players? Or was this more or less at the manufacturer's discretion? As one of the most storage-hungry assets compared to game logic, textures, and audio, there must have been tremendous attention placed towards reducing the size of those videos.
- deleted 5y ago[deleted]
- Nextgrid 5y agoI think a lot of demos wouldn't be videos, instead it actually plays the game for real by feeding it a set of pre-recorded inputs.
- anothermoron 5y agoIsn't the attract mode just a demo using in-game graphics most of the time ?
- ZFH 5y agoIt's generally called 'Attract mode', and at least from what I recall from the golden era arcade games (from the mid '80s up until the mid '90s) it's never an intro video, rather something done completely in-engine. Unless you're thinking lasergames, but that's ... all video.
- gugagore 5y agoYou must mean https://en.wikipedia.org/wiki/American_Laser_Games https://en.wikipedia.org/wiki/American_Laser_Games , which uses the random-access capabilities of a laserdisc player.
- donavanm 5y agoI believe its the general term for games which were pre rendered/animated as opposed to being sprite based or rendered during game play. The most common wxample I recall is probably https://en.m.wikipedia.org/wiki/Dragon%27s_Lair_(1983_video_game) https://en.m.wikipedia.org/wiki/Dragon%27s_Lair_(1983_video_...
- gugagore 5y agoThanks. I should have linked to https://en.wikipedia.org/wiki/Interactive_film#Laserdisc_games https://en.wikipedia.org/wiki/Interactive_film#Laserdisc_gam...