4 ms·
Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same
by LargoLasskhyfv 5y ago
Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN!
edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo!
But Descent was my thing, easily.
- ericbarrett 5y agoAlso had LAN parties playing Descent 1/2! At the time, Duke Nukem 3D and Doom 2 were contemporary games. But (as far as I remember) Descent was the only game that supported both Mac and PC clients, and let them play together on LAN. Edit: Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97)
- wsc981 5y ago> Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97) Maybe Warcraft 2.
- ericbarrett 5y agoI thought so but I looked it up—the MacOS client for WarCraft 2 wasn't released until 1996; Descent came out in 1995 (Mac port in December). There was no "LAN patch" so it must have shipped with the support. I think it might have been the first.
- klyrs 5y ago> And the only one where I almost always won when we did it over LAN! Me too! I'd say we should fight, but that game is to blame for my tendonitis and last time I played, I couldn't type for several days. My superpower was that I played without autoleveling and didn't get disoriented. Can't pull wacky 0g maneuvers if you've got artificial gravity weighing you down...
- mey 5y agoIf you enjoy 6 degree of freedom games, but need something slower and more relaxing these days, I suggest checking out Hardspace: Shipbreaker.
- galangalalgol 5y agoI agree, that was the trick. Forget "the enemy gate is down" there is no down.
- jasonwatkinspdx 5y agoYeah, I was the same way. I also used a non standard keybinding which might have a longshot at helping you. The idea was that halving strafe left and strafe right on separate fingers and similar things was wasteful. So instead I set up each of the 3 strafe dimensions on R/F, E/D, W/S, and roll on Q/A. Between that and using a joystick/trackball I could control all 6 dimensions simultaneously quite easily. So yeah no auto leveling and much better ability to surprise your opponent with unexpected movements. Even though I didn't get disoriented in game, one thing I did notice is when I played a long session, if I then went for a drive for whatever reason I had a slight feeling of vertigo. So I learned to chill out for a bit after a Descent binge.
- willis936 5y agoI use the same controls. I think they should be the standard for these games. I got my 3D sea legs in the evochron games. Once I figured out how to dogfight those games, going back to descent felt so much more natural.
- gabereiser 5y agoHahahah, my brother and I used to play a lot of C&C growing up. C&C Red Alert as well. We would keep our bedroom doors open and yell at each other down the hallway. You’d always hear cursing when the dreaded “missile launch detected” sound effect was played. One of the first Zerg strats was to build pillboxes around tree areas and build multiple barracks and just pump out soldiers the whole time. Send in the red army…
- acidburnNSA 5y agoPardon me, but I seem to distinctly remember it as "a-bomb launch detected".
- skhr0680 5y agoA-bomb prepping!
- gabereiser 5y agoYeah, whatever, you know what’s coming next from my brothers room. Screaming, explosions, thrown keyboard. :D