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This is why I admired TempleOS, which confronted these some of these questions and tackled it from the ground up. Why should it be hard to program graphics to t
by jfax 5y ago
This is why I admired TempleOS, which confronted these some of these questions and tackled it from the ground up. Why should it be hard to program graphics to the screen? It shouldn't be more than one code include, if any. Why plaintext source code, and not hypertext? Etc.
- rawoke083600 5y agoYou the creator of TempleOS ?
- CRConrad 5y agoHardly. IIRC, he's dead.
- projektfu 5y agoI’m remembering Think Pascal, where most of the toolbox was pre-included. It also initialized a drawing window and a text console, so you only had to learn QuickDraw if you wanted to use it.