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I'm using for my hobby project git, very slow learner, and it keeps me thinking if we decide to replace Perforce (P4) with git - how we are going to explain to
by malkia 15y ago
I'm using for my hobby project git, very slow learner, and it keeps me thinking if we decide to replace Perforce (P4) with git - how we are going to explain to people how it works - most of the people using it are actually not software engineers, but artists, producers, animators, etc.
Then how much HDD space we should allocate, after knowing that Perforce's own DB is in dozen terabytes.
How efficient git is with binary data. How would the team react when software engineers would work with git for the source, and the rest P4/SVN? You can't label the depot at once...
So there is probably plenty yet for SVN/P4/etc to be used. I myself fancy being cool and using git, but it's only for my hobby yet - I haven't heard of anyone using it at large in any big game development studio...
- grimen 15y agoWith git you only really need to care about 5-6 commands for basic usage. For more advanced stuff you could also use a GUI; for mac there are plenty of tools that are really polished.
- malkia 15y agoThat's fine, but the concept of intermediate storage (index) is not very easy to explain to an artist. Some of them still don't grasp all of P4, and P4 is very simple and easy - with changelists.
- pnathan 15y agogit commit -a -m "blaaaa" or (my favorite!) hg commit -m "blaaaa" At least, that's how I do it!