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I don‘t know about you but in the last 8 years or so my job was it to maintain multiple games in different stores (playstore, appstore, kindle, etc.) The amount
by larusso 5y ago
I don‘t know about you but in the last 8 years or so my job was it to maintain multiple games in different stores (playstore, appstore, kindle, etc.) The amount of things that changed over the years that had to be actively maintained in order to be able to push new versions to these stores is huge. Sure if you have a free app that just uses a minimum API and in case of iOS is somewhat responsive you can do a fire and forget publish.
But the moment you have a tighter integration with the system with a custom login or maybe ads and some inApp products you are in for a fun ride if you want users to get the latest and greatest version. The moment you have ingame products that are paid with real money you will have the added joy of dealing with customers and issues with said payments. The. One the yearly API deprecations with soft force updates to the latest build tools and so forth.
Also OpenSourcing a game is not just a push of a button on GitHub. For bigger projects and companies it means lawyers have to get involved.