4 ms·
We as a company made the decision not to include some apps right from the start. It has mainly to do with the support, maintenance and the looks of the product.
by larusso 5y ago
We as a company made the decision not to include some apps right from the start. It has mainly to do with the support, maintenance and the looks of the product. My old CEO told me after I asked him why we don‘t put our games to more platforms. „Publishing them is easy. Then you need to actively support them.“ I know from testing that most of our games looks and works good on M1. But we don‘t add it to our QA cycle. But I understand your point as well.
- DaiPlusPlus 5y ago> Then you need to actively support them That's bollocks. Games are culture and should be preserved. If you can't support it, then you open-source it, or at-least make it officially abandonware, with intro disclaimer banners "THIS IS OBSOLETE AND UNSUPPORTED! - but have fun!". (Yes, I'm still bitter that EA pulled all of their iOS games I paid money for from the App Store which prevents me from redownloading them. I got a full refund from Apple, but Apple ultimately gets that money from companies like your former employer).
- larusso 5y agoI don‘t know about you but in the last 8 years or so my job was it to maintain multiple games in different stores (playstore, appstore, kindle, etc.) The amount of things that changed over the years that had to be actively maintained in order to be able to push new versions to these stores is huge. Sure if you have a free app that just uses a minimum API and in case of iOS is somewhat responsive you can do a fire and forget publish. But the moment you have a tighter integration with the system with a custom login or maybe ads and some inApp products you are in for a fun ride if you want users to get the latest and greatest version. The moment you have ingame products that are paid with real money you will have the added joy of dealing with customers and issues with said payments. The. One the yearly API deprecations with soft force updates to the latest build tools and so forth. Also OpenSourcing a game is not just a push of a button on GitHub. For bigger projects and companies it means lawyers have to get involved.
- stetrain 5y agoMy understanding is that not denying your app to run on M1 Macs means it appears in the Mac App Store. So a user who has never used the app on iOS can go in the store, pay money for the app, and try to use it on their Mac. So yes, that does create an implication of support by the developer for that app running on that platform. That is a different scenario than removing access to download an app on your phone that you purchased in the past. You can remove the app from the store and still allow downloads for existing users.