3 ms·
Chasing photorealism in games seems misguided to me; you have to spend much more money on artists. And at the end of the day, photorealism won't make a bad ga
by slapfrog 5y ago
Chasing photorealism in games seems misguided to me; you have to spend much more money on artists. And at the end of the day, photorealism won't make a bad game into a good game; so that money is better spent on other aspects of the game. Furthermore, if you're committed to spending that much money making a game, it will probably have a very conservative lowest-common-denominator design to recoup as much money as possible. Who will take risks and experiment when so much money is on the line? You end up with a game that is mediocre to everybody but exceptional to few. The video game equivalent of a big budget marvel movie.
- outworlder 5y agoPhotorealism may be a worthwhile goal for VR. Even completely cartoonish games like No Man's Sky can, at times, make you forget what you are seeing is not real. This effect is only enhanced in more 'real' games (like Flight Simulator 2020, in VR). In general though, I agree it's a waste of time. I'd much rather play Super Hot, for instance. Although I do play Dwarf Fortress occasionally, so I might not be representative of the average demographic...
- exdsq 5y ago> Although I do play Dwarf Fortress occasionally, so I might not be representative of the average demographic... Based on the current state of games and pay-to-win mechanics I really wish you were, might see an improvement :)