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You seem to know a thing or two. Could you point me to an intro for material/physics simulation? Keywords and such? Some basic ideas or even tutorials how this
by markenqualitaet 5y ago
You seem to know a thing or two. Could you point me to an intro for material/physics simulation? Keywords and such? Some basic ideas or even tutorials how this is approached and the common pitfalls?
Is water simulated like gas, sand, or spaghetti? Are internal grid configuration and electromagnetic properties considered usually? Water's chemistry and physics makes it such a special thing, no? What's the scale when things commonly fall apart? Is quantum computation a possible answer to scalability? Can you "divide and conquer" a fluid system? Do real life model measurements tell you much about upscaled applications?
I only know people hate fluid dynamics studying physics and that it's a hard problem.
- dagw 5y agoWhen it comes to fluids (and gases) the keyword you are looking for the the Navier-Stokes equation. In most cases gases and fluids can be handled essentially the same way. There is pretty a good video introduction to Navier-Stokes here: https://youtu.be/ERBVFcutl3M https://youtu.be/ERBVFcutl3M (part 1) and https://youtu.be/wtIhVwPruwY https://youtu.be/wtIhVwPruwY (part 2) The big 'problem' with fluid dynamics is that from the equations it looks like a really simple problem. The Navier-Stokes equation is a couple of lines and you can explain it to a reasonably smart high school student who has taken calculus. And in the 'easy' case where you assume laminar flow and no turbulence it is pretty easy. The problem is when you introduce turbulence into the system then it becomes basically unsolvable and you are forced to rely on 'tricks' and approximations to make the problem computable. Most of the 'art' of CFD is picking the right tricks and approximations to solve the particular problem you have (the second 'art' is creating and a good mesh to run the solver on).