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>I've tried fixing the local dev stack - all of the scripts and Docker containers in the world still can't predict the ways in which something might break when
by noptd 5y ago
>I've tried fixing the local dev stack - all of the scripts and Docker containers in the world still can't predict the ways in which something might break when it's running on 100+ different laptops with different developers with different unique preferences for how they like to get things done.
Running on a remote environment may sidestep the issues of running on local hardware (poor virtualization, resource limitations, etc) but you'll have to standardize and automate the generation and management of your dev environments either way. Otherwise, you'll have the same problems in your remote space as you currently do locally, plus a few more possible points of failure (low latency network reqs, permissions differences, etc).