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To me the metaverse is an open action 3D MMO, that anyone can modify and sell. The problem is the asset licence and that can be temporarily stop-gapped with ro
by bullen 5y ago
To me the metaverse is an open action 3D MMO, that anyone can modify and sell.
The problem is the asset licence and that can be temporarily stop-gapped with royalty free assets on a open-source engine.
But to really accelerate the movement everyone should use a common network protocol and asset file format.
I made an attempt at the protocol: https://github.com/tinspin/fuse https://github.com/tinspin/fuse
And I'm working on the file formats: http://talk.binarytask.com/task?id=5959519327505901449 http://talk.binarytask.com/task?id=5959519327505901449
The last ingredient is to have an economy and I think all the peices are allready here; we just need to wait for the old "meatspace" economy to collapse first.
- cblconfederate 5y agoSecond life solved all those things 15 years ago
- bullen 5y agoNot the action part. Also not at the scale I did. The simplicity my system has means you can host, maintain and develop it with zero turnaround yourself. Finally, Second Life did not make anything open enough legally for the system to grow organically indefinitely. Nobody has yet, partly because the hardware has always improved, which is slowing down now.
- cblconfederate 5y agoopensimulator is the open source self-hosted server for second life worlds