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I think they mean IAP, not Apple Pay. Apple requires every app (unless it's for a physical product and some other exceptions) to use Apple's in app purchase sys
by cyral 5y ago
I think they mean IAP, not Apple Pay. Apple requires every app (unless it's for a physical product and some other exceptions) to use Apple's in app purchase system. You can pay with credit card, gift cards, etc, but 15% (30% over $1mm) goes to Apple, not the merchant - which is what this bill is about, since Apple has a monopoly as the only app store they can charge whatever they want and developers have to put up with it. You can't embed your own payment system, or even make references that such system is available elsewhere (e.g. on your website)
- slownews45 5y agoThat is very different. Most users like apple's consistent payment flow and protection it provides, especially if you've dealt with other providers online (and all the scam tactics).
- summerlight 5y agoI think many customers will switch to alternative payment solution if the price is lower by 30~40%. Consistent payment flow and protection is of course desirable, but I don't think that's worth the current cost. Perhaps 10% makes sense.
- slownews45 5y agoNo question - but it's usually cheaper in part because the costs (to consumer) are hidden. Impossible to cancel subscription Renewal terms hidden. Trial terms hidden. No prompt to cancel on app delete Hard to get refunds if app doesn't work. And list goes on. So yes - they will be cheaper, but you will ALSO have a lot more unhappy users. So if you can think longer term - the short term gain all these devs will make milking users trust is a long term loss to platform trust (where apple wins). Apple is a brand company. A top global brand. Part of that is a fair bit of control over the on apple experience. Just look at the folks fighting apple on this - a lot fo them have been sued (repeatedly) for scam billing practices.
- summerlight 5y agoYeah, I can happily pay 5%, even 10% to Apple for that. But 30%? Sorry. I would rather pay directly to the developers to support longevity of my favorite apps and games.