4 ms·
What happens if you add another level of meta to it, and the object of the game is to avoid complete randomness/undecidability but also for the game to go on fo
by partomniscient 5y ago
What happens if you add another level of meta to it, and the object of the game is to avoid complete randomness/undecidability but also for the game to go on for as many iterations, ideally with the lowest amount of mistakes(/entropy?) and defections/cheats.
i.e stuff is happening, there's a lot of predictability but no easily determinable stabilisation endpoint?