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Most people replying here seem to be strictly thinking about tethered PCVR, and haven't kept up with things like the Quest 2 which is a $300 usd headset that ad
by Grimm1 5y ago
Most people replying here seem to be strictly thinking about tethered PCVR, and haven't kept up with things like the Quest 2 which is a $300 usd headset that addresses a lot of concerns like price, the screen door effect and the development flow. Unity has a very seemless workflow for the Quest 2 and honestly it only took me a few hours to set up my dev environment in unreal engine. The adoption trend in the last year has been steadily up as well.
https://www.kitguru.net/desktop-pc/mustafa-mahmoud/the-oculus-quest-2-is-already-the-most-used-vr-headset-on-steam/ https://www.kitguru.net/desktop-pc/mustafa-mahmoud/the-oculu...
In less than one year the quest 2 became the most used VR headset on steam.
It has only taken 5 months to sell over 5 million units with adoption still going strong.
https://www.androidcentral.com/facebook-q1-earnings-show-quest-2-may-have-already-sold-5-million-units https://www.androidcentral.com/facebook-q1-earnings-show-que...
Looking at all of these things I expect parity with mainstream consoles inside of a decade.