3 ms·
Played this sometime in the past and had a lot of fun. I did not want to, given the 30 minute play time estimate, but I ended up playing the anxiety demo [0] on
by sodality2 5y ago
Played this sometime in the past and had a lot of fun. I did not want to, given the 30 minute play time estimate, but I ended up playing the anxiety demo [0] on the same site, and spending about an hour total.... it was incredibly informative and eye-opening.
[0]: https://ncase.me/anxiety-demo/ https://ncase.me/anxiety-demo/
- Bodell 5y agoI just finished playing this and I wasn’t particularly impressed. It seemed to be saying that your anxiety is controlling you when you choose not to use, Facebook, Instagram, Twitter, and Tinder. I don’t believe that using social media apps is a necessary or meaningful thing to do with your life. Nor do I think it’s fair to imply that people who choose not to engage on those platforms are suffering from anxiety disorders. In fact it often seems more the opposite way around. However, I’m not entirely sure that this was the intended insinuation. Yet it’s hard to read anything else into it since its about a girl trying to engage with her friends on her phone across these various platforms and being stopped by the ‘anxiety wolf’. She even gets her health dinged for sharing a news story, which to some extent could be viewed as engaging with reality. Engaging with reality can most assuredly cause anxiety, however I don’t really view this as improper. I don’t believe that mental health should be thought of as a framing or mindset one has to the extent that it frames reality away. I.E. I may feel better if I pretend covid is not real though I am not making a healthy choice if I do.
- inkblotuniverse 5y agoHow's a news story reality, and social media not? News stories (especially the sorts you'd share on social media) are usually virtual, detached from reality.
- Bodell 5y agoI was not expressing a critical view of news media simply because it is not contextual in this situation. The “game” is actually very non-specific as to what the “news” is - or anything else for that matter. So, I was simply applying something like covid or global warming to it in order to show that the generalized premise of the game does not hold as a very insightful view of human being’s relationships with their anxiety.
- danShumway 5y ago> It seemed to be saying that your anxiety is controlling you when you choose not to use, Facebook, Instagram, Twitter, and Tinder. This is a really odd reading to me. Especially if you play through the scenario multiple times, you see that the Anxiety Wolf controls Human regardless of what you do: even if you turn down the party invitations or if you never interact with the news story on Twitter at all. It's not that engaging with social networks is bad, it's that Anxiety Wolf views every interaction and outcome as dangerous. If you eat bread, you're eating junk food. If you don't eat bread, you might have an eating disorder. If you don't share a story, you're disengaged. If you do share a story, you didn't fact check it enough. If you eat lunch alone, you're going to die alone because you can't make friends. If you try to get a date, your date's a serial killer. You can't win; there isn't a move that Anxiety Wolf will be happy with other than being in a constant state of panic all the time or curling up in a ball and crying, because Anxiety Wolf is scared of everything. The point of the first section of the game is that Anxiety Wolf has an unhealthy relationship with risk analysis, which ultimately leads into the point of the second act of the game -- that the absence of Anxiety Wolf also causes Human to have an unhealthy relationship with risk analysis in the opposite direction, to the point where Human starts ignoring imminently dangerous situations. > I.E. I may feel better if I pretend covid is not real though I am not making a healthy choice if I do. Covid is actually a pretty good example here. Anxiety Wolf wants you to get vaccinated (which is a very good idea, because you should be scared of catching Delta). But Anxiety Wolf was also the voice early on in the pandemic telling people to dip their fruit in bleach in case somebody in the grocery store had touched it. It's important to figure out how to distinguish between those two suggestions.
- Bodell 5y agoMy play through definitely implied that social media was good and that not using it was bad. Seems to me that anyone could play this and decide their own interpretation of "anxious wolf" which is exactly my criticism of it. Things that contain more depth are less subjective in their interpretations. I would even take aim at the idea that "fear of being a bad person" is something we over-estimate, I often wish more people had this fear (like vaccines because it's good). It reminds me of the whole Colbert paradox, where he polls equally well with all sides of the political spectrum despite engaging with politics daily. No matter what you believed you felt he believed the same things as you. This is not that I disagree with your overall view here - I don't, people should absolutely apply logic in reasoning to their rick/reward calculations rather then going on pure gut feeling - however I just do not believe this game really goes into any of this in a manner fitting to the complexity of the subject. But really, how could 6 min flash game do that?