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Just based on the game, suckers are not really the problem. If you turn down interactions for example even the copycat (or weak copycat) looses against the all
by cycomanic 5y ago
Just based on the game, suckers are not really the problem. If you turn down interactions for example even the copycat (or weak copycat) looses against the all cheat. So it's not that the always coorporate creates the bad situation.
- lvxferre 5y agoThat's because the copycat, in the first interaction, works exactly the same as the cooperator. And the outcome of that first interaction becomes more important if there are less of them. The problem I see only pops up when there are more interactions - when the player knows the other will cheat, but still decides to cooperate.