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I tend to agree. Communities need to be built organically. Let's say a town has 5,000 buildings in it; is somebody going to pay an architecture firm to design
by nwallin 5y ago
I tend to agree.
Communities need to be built organically. Let's say a town has 5,000 buildings in it; is somebody going to pay an architecture firm to design 5,000 buildings for them? Or are they going to pay them to design 40 buildings and copy and paste 125 times?
Neighborhoods in the United States have a tendancy to look like shit, and that's because most of them are planned developments that were designed and constructed all at the same time. Each neighborhood is a snapshot in time of what "modern" "new" and "interesting" looked like some number of decades prior. IMHO the best thing about these houses is that they're not designed to last for 40 years. So 50 years from now after half of the houses are torn down and replaced with something different -- maybe worse, maybe better -- they have a chance of being nice.
If you compare Factorio to Cities:Skylines, the best and worst feature of Factorio is that it lets you copy-paste, and C:S doesn't.
- FooBarBizBazz 5y agoSome planning can be good. Chicago had the Burnham Plan; New York had Olmsted. (People like to cite L'Enfant's DC but I don't actually think that turned out as well.) And Oglethorpe's Savannah Plan was a wonderful thing. And Poundbury in the UK looks like it might turn out well. But the designer has to have taste, give a shit, and care about something besides money.
- zepearl 5y agoI think that I agree, hoping that if I understood your comment correctly the crucial factor is "time"?