4 ms·
He ain't kidding about the ergonomics of the ECS boys and girls. Especially in Rust...it's so good that it's not longer just tool for performance optimization b
by cropcirclbureau 5y ago
He ain't kidding about the ergonomics of the ECS boys and girls. Especially in Rust...it's so good that it's not longer just tool for performance optimization but code readability/comprehensibility. It's either that or having a lot of `Arc<RwLock<T>>` s flying around (atomic ref counted read write locks for the uninitiated). I say this as someone who's making use of bevy_ecs separately in this toy renderer project of mine and I've not had to do any wrestling-matches with the compiler since I pulled it in. Absolute joy to use.
Entity-relationships (foreign keys basically) are an interesting idea and can't wait to see what they look like.
Also, I want to add that the bevy community and generally rust_gamedev are pretty great and full of welcoming and inspiring people as such.