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I'd say this is Godot's biggest mistake. I appreciate and respect the work that has been put into it, but whenever I go back to try it I bounce right off the mo
by ptato 5y ago
I'd say this is Godot's biggest mistake. I appreciate and respect the work that has been put into it, but whenever I go back to try it I bounce right off the moment I need to import a 3D model. Either animations don't work, or the materials are off, or some other minor thing that I can't figure out how to fix because there are a ton of buttons and the documentation is too short. There is no good workflow.
- forrestthewoods 5y agoTo be fair, asset import is incredibly complex and a relative disaster. Content pipelines are the hardest and most complicated problem in modern development imho. Unity grew in an FBX world. Bevy is focusing on the new kid GLTF. I don’t have enough experience with GLTF to predict if it’s full of landmines or not. I’m gonna guess probably.
- iFire 5y agoI am awaiting the day I can try Bevy with my favourite fox model animated. https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Fox/glTF-Binary/Fox.glb https://github.com/KhronosGroup/glTF-Sample-Models/blob/mast...
- iFire 5y agoMy area is 3d asset pipeline. I appreciate bug reports submitted via the Godot Engine bug tracker with notify to @fire, but sad letters here in HN are acceptable too. https://github.com/godotengine/godot/issues https://github.com/godotengine/godot/issues On Godot Engine master work currently.