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Congrats and good work! I thoroughly enjoy every blog post update. Here’s a suggestion. Bevy should invest in a couple of moderately complex sample games that
by forrestthewoods 5y ago
Congrats and good work! I thoroughly enjoy every blog post update.
Here’s a suggestion. Bevy should invest in a couple of moderately complex sample games that are maintained. I think a critical failure of Unity is their refusal “eat their own dog food” so to speak.
My recommendation is to put ZERO effort into game design here. Build a few straight clones (within legal bounds, of course).
PacMan, Link to the Past, Doom, Quake, Threes, Angry Birds, etc. Pick like 3 that represent a sample of 2D, 3D, etc.
And I mean a “full” clone, in terms of functionality although not content. By that I mean main menus, persistent high scores, multiple levels, numerous scenes/levels, etc.
I’m extremely confident this will pay off. You could debate whether t should be done sooner or later. I recommend resisting the urge to pushing until more systems stabilize. You need “real” examples to help stabilize and discover the warts.
- ptato 5y agoI'd say this is Godot's biggest mistake. I appreciate and respect the work that has been put into it, but whenever I go back to try it I bounce right off the moment I need to import a 3D model. Either animations don't work, or the materials are off, or some other minor thing that I can't figure out how to fix because there are a ton of buttons and the documentation is too short. There is no good workflow.
- forrestthewoods 5y agoTo be fair, asset import is incredibly complex and a relative disaster. Content pipelines are the hardest and most complicated problem in modern development imho. Unity grew in an FBX world. Bevy is focusing on the new kid GLTF. I don’t have enough experience with GLTF to predict if it’s full of landmines or not. I’m gonna guess probably.
- iFire 5y agoI am awaiting the day I can try Bevy with my favourite fox model animated. https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Fox/glTF-Binary/Fox.glb https://github.com/KhronosGroup/glTF-Sample-Models/blob/mast...
- iFire 5y agoMy area is 3d asset pipeline. I appreciate bug reports submitted via the Godot Engine bug tracker with notify to @fire, but sad letters here in HN are acceptable too. https://github.com/godotengine/godot/issues https://github.com/godotengine/godot/issues On Godot Engine master work currently.
- _cart 5y agoThis is definitely something I believe in wholeheartedly. Game development is an important part of my life and I will be dogfooding Bevy for my own projects, as well as building official "template projects" for various game genres. I probably should have included this in "The Next Year of Bevy" section as I agree that dogfooding is critical when building an engine. And we are at the point in our maturity where this needs to happen.