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Intuitive maybe == skeuomorphic which in turns means that it builds on the training and the expectations of all a lifetime. There is little of intuitive in the
by pmontra 5y ago
Intuitive maybe == skeuomorphic which in turns means that it builds on the training and the expectations of all a lifetime.
There is little of intuitive in the UIs I used since the 80s. The first X11 windows manager I used (twm?) didn't have a menu or a dock or whatever. I stated the applications from a xterm and I could iconize them to the desktop, move the icon around, resume them by double clicking the icon. That was intuitive for me. The Windows task bar was an important improvement, more than the start menu. Virtual desktops where great and sorely missed on Windows. Anything else, less important.
- handrous 5y ago> Intuitive maybe == skeuomorphic which in turns means that it builds on the training and the expectations of all a lifetime. Sure, but everyone brings some familiarity with the physical world to the table. The first things babies learn are the effects of pushing on things, some idea of weight & momentum & gravity, et c. The best UIs build on that when possible. If you push two things together and they "click", they should stay stuck together until "pulled" apart somehow. This is why touch screens can be (but aren't often, since iOS took a big shift in version 7, anyway) very intuitive—they allow more natural and direct interaction with what's happening on the screen. You can "push" two things together, you can "pull" them apart, you can "squeeze" things, you can press on them, and there's not even the abstraction of a mouse in the way. Even with a mouse, clicking is abstract (I'm clicking down here, something's happening up on the screen), motion is surrogate, "dragging" is very abstract when you think about it, et c, and that's where you start with desktop UIs, before you even throw in anything else.