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it was an economy/efficiency choice. it was either an American Nvidia model or a Japanese DMP. A high res camera wasn't needed, nor were the programmable shad
by serf 5y ago
it was an economy/efficiency choice.
it was either an American Nvidia model or a Japanese DMP.
A high res camera wasn't needed, nor were the programmable shaders that Tegra 2 offered -- Nintendo decided to go with the chip that ran cooler, longer, was produced with a local IP, and came with tessellation for almost-free.
- philistine 5y agoYou forgot the most important point: it also sounded like Pikachu!