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Valve missed an opportunity to implement (again) the dual boot partition concept that worked so well for CoreOS, before Redhat bought them and "discontinued" th
by thrill 5y ago
Valve missed an opportunity to implement (again) the dual boot partition concept that worked so well for CoreOS, before Redhat bought them and "discontinued" the very good idea. Deploying a complete and coherent and well tested base layer that has built-in fallback, and then deploying games as signed containers would have been a robust system. Instead they picked yet another upgrade complexity mess.
- TomasBaneUK 5y agoThere was a video from Collabora talking about Valve, immutability and different possibilities of deployment. I don't have the time to find and rewatch it but I'm not sure this article confirms that they will just do regular updates even if they say they are small. It could be interpreted in many ways. Maybe the video was only about the Steam Runtime.
- jatone 5y agoyou're overestimate the complexity here. these are homogeneous devices it'll be very easy to update them safely. the other approaches are actually more complex and error prone due to bit rot. having a frequently updated system ensure you're constantly exercising the code paths involved. and your change differential for regression testing is much smaller.