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The hand tracking is getting pretty good if you look at a Hololens or some of the recent Quest 2 work. Trying to type with it is trash but you get much more fi
by jayd16 5y ago
The hand tracking is getting pretty good if you look at a Hololens or some of the recent Quest 2 work. Trying to type with it is trash but you get much more fidelity when trying to manipulate something in 3D space than any other input system.
The UX primitives are still getting worked out. Question like "What is it like to scroll in 3D AR?", "Whats the best way to input text", "What gestures can be reliably tracked from a headset?" and many others are still open questions.
It will be interesting to see what shakes out. Maybe we'll end up with a lot of inter-connectivity with phones and PCs for better inputs.
- go_elmo 5y agoAs a quest user I have to object. Even though it is very good on first impression, the pure hand tracking gets very annoying very quickly when trying to use it as it still misinterprets too often. Eye tracking will be the future of "lazy" UI, but this is a hard one. Also, distincting actions, e.g. clicks or scrolls is non trivial
- tsimionescu 5y agoI don't think an eye input keyboard will ever be ergonomic for anything beyond 'lol'. Repetitive strain injury is bad enough in hands, I shudder to think how it would feel if you were using your eyes.
- go_elmo 5y agoyeah, not as keyboard, but e.g. mouse? Would even make todays VR much better / less anoying imo