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Snapchat already has it, spectacles.com. Better approaches are on the way, kura.tech and the Magic Leap 2.0--and of course the technology in the article. The r
by ethn 5y ago
Snapchat already has it, spectacles.com. Better approaches are on the way, kura.tech and the Magic Leap 2.0--and of course the technology in the article.
The real challenge with XR is the vergence-accomodation conflict, it's solved in AR but not VR [0].
AR input software is a commodity, open-source versions exist. They use gesture detection.
[0] https://www.mdpi.com/2076-3417/9/15/3147 https://www.mdpi.com/2076-3417/9/15/3147
- frankenst1 5y agoWhat is the vergence-accomodation conflict in AR? Isn't AR just a 2D plane with a camera image superimposed with virtual objects? (e.g. a tablet with an AR app?) Or do you mean it is solved because it doesn't occur in the first place?
- ethn 5y agoIt occurs when you have glasses with 3D objects produced by either stereoscopic, multi-planar or other means overlaid onto the real world.
- frankenst1 5y agoGlasses that show objects in 3D overlaid onto the real world sounds like XR to me. But if you consider this to be AR, how is it different to XR and how can it be solved for AR but not for XR?
- ethn 5y agoXR includes AR and VR