4 ms·
At high levels of play and in computer-vs-computer games, the problem is too many draws. This paper's idea would exacerbate this problem. If you want a fairer o
by zone411 5y ago
At high levels of play and in computer-vs-computer games, the problem is too many draws. This paper's idea would exacerbate this problem. If you want a fairer outcome, just do what's done already and count one match to be two games, one with white, one with black, and five possible outcomes.
One interesting variant that I would love to see tried is no-black castling (or no-black-short-castling) chess. Draws would count as wins for black (called Armageddon scoring). You could still play two games (one per side) to get the most fair outcome. This starting position should still allow a large variety of openings and it would always be balanced on the edge without the large dead zone of draws. All chess programs can already play this variant as well, though maybe not most optimally.
Chess960 is also a pretty good solution that reduces the value of memorizing openings.