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I considered the option of pay for what you use, but those prices would have to be massive (tens of thousands of dollars per dev) to even start to make up for i
by tomjen3 5y ago
I considered the option of pay for what you use, but those prices would have to be massive (tens of thousands of dollars per dev) to even start to make up for it. It would essentially be a monopoly gift for the biggest developers.
- simion314 5y agoThat seems fishy, can you elaborate? - bandwidth is not that expensive , so only if the giants would screw you over with inflated prices. You could force the giants to reveal how much it actually costs(though I seen that even in the face of a judge the bastards pretend they are clueless and avoid answering questions) - app reviews, You pay per review or per hour, maybe you submit a game to Sony or MS and they want a review dude to play it all to ensure is not broken. -ads , only if you want, this should be an auction system - dev tools, you should only have to pay for Apple signing your stuff, compilers, SDKs, IDEs should be always an opion for the dev to chose. Btw, I am including all stores in my critique (including Steam,Sony's Play Station, and Microsoft)