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Are you participating in the re-launch of development for Infinity? (great to see it happening) If so, what approach are you taking for the toolchain? Keeping
by bbbbbr 5y ago
Are you participating in the re-launch of development for Infinity? (great to see it happening)
If so, what approach are you taking for the toolchain? Keeping the existing version that had been used/modified? Updating to newer tools (and code changes that may go along with that)?
- jkarneges 5y agoEverything's up to Incube8, although I'll be advising. In general, my recommendation is to consider better tooling for managing assets and running builds but be very careful with the code (e.g. don't change compiler versions, don't refactor anything).
- bbbbbr 5y agoThanks for the reply. It'll be interesting to follow the progress. Can definitely see wanting to keep the compiler and code in a known state. Though modern SDCC generates code that's probably 50% faster in some cases and with 90% less bugs than versions from the early 2000s. Lots of great Game Boy releases have been coming out. Edit: add a little more.