3 ms·
I'm not sure how that would work with time dilation.
by gnarbarian 5y ago
I'm not sure how that would work with time dilation.
- tshaddox 5y agoYou could make different player’s in-game clocks appear slower or faster, but you obviously couldn’t affect the players’ actual subjective clocks, so you obviously couldn’t do any of the interesting things like the twin paradox, unless the entire in-game simulation was sped up significantly and you could do something interesting with in-game characters aging at different rates.