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Does anyone know how it is done today, like with Micro Mages? https://youtu.be/ZWQ0591PAxM https://youtu.be/ZWQ0591PAxM
by nom 5y ago
Does anyone know how it is done today, like with Micro Mages?
https://youtu.be/ZWQ0591PAxM https://youtu.be/ZWQ0591PAxM
- djmips 5y agoFor NES there are many development environments now... Probably dozens. The main modern advantage is emulators. I do enjoy folks who take a different approach like this dev who is using Lisp to make a NES game. http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/ http://www.dustmop.io/blog/2019/09/10/what-remains-technical...
- sircastor 5y agoI used an emulator called NinTaco, a 6502 assembler, and VS Code. My game was very simple and completed in about 3 months (I didn’t have any sound and a very limited game) I think the crucial piece is the assembler and documentation about the start up and loop processes.
- dormento 5y agoI do it in C (good enough for most purposes, although a little slow and bloated - most people do it straigh in ASM with extensions). I use Ubuntu, good old Sublime Text with C extension, FCEUX (Windows version on wine) and YY_CHR (for working with graphics). To compile, check out the awesome CC65 suite (it has a compiler, assembler, linker... the whole thing).