4 ms·
> I'm sure there are some things that could be done to speed them up further (e.g. offloading them to a backend where they can run faster), but there could also
by yarky 5y ago
> I'm sure there are some things that could be done to speed them up further (e.g. offloading them to a backend where they can run faster), but there could also be some trade-offs with that -- for one, it would violate the "everything stays client-side by default" principle
I guess it's just me who hasn't yet seen any serious mc simulation running on a client I guess :/
The way I see this done whenever it runs fast is using c/c++/java. Another important thing with statistics is the mathematical validity of your results, regardless of whether they look right. For validation, most literature I come across uses c/c++/r.