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I've watched non-programmer teams start fast with Blueprints in Unreal, but then hit a wall that they can't climb. Especially for mobile. So then the real progr
by JabavuAdams 5y ago
I've watched non-programmer teams start fast with Blueprints in Unreal, but then hit a wall that they can't climb. Especially for mobile. So then the real programmers get handed this hacked-together prototype and have to figure out how to actually make it performant, close to the deadline. Is this still a thing?
* I haven't used Unreal Engine in 6 years.
- Agentlien 5y agoI've seen the same thing happen in other engines as well (Unity and Frostbite). Not with entire projects, but sizeable deliverables. Luckily most times it's explicitly been treated as a prototype made by designers before the feature is implemented by the programmers. Sometimes, however, you'll have a manager in the middle of the process object that we obviously already have a working implementation.