3 ms·
This happened alot during the early transition from 2D to 3D. Consider the unreleased Project Dream for the SNES/N64: https://www.youtube.com/watch?v=w72kj20YN
by AdmiralAsshat 5y ago
This happened alot during the early transition from 2D to 3D. Consider the unreleased Project Dream for the SNES/N64:
https://www.youtube.com/watch?v=w72kj20YNA0 https://www.youtube.com/watch?v=w72kj20YNA0
Specifically, compare how the top-of-the-line SNES isometric sprites looked:
https://youtu.be/w72kj20YNA0?t=76 https://youtu.be/w72kj20YNA0?t=76
versus the primitive 3D N64 model:
https://youtu.be/w72kj20YNA0?t=246 https://youtu.be/w72kj20YNA0?t=246
It's no comparison, IMO. But 3D was the new shiny thing, and so they went with it.
At least until the whole things collapsed and morphed into Banjo Kazooie, anyway.
- CoolGuySteve 5y agoI concur, the only series I can think of that really nailed that transitional era in a way that still holds up are the PlayStation Final Fantasy games and their use of prerendered backgrounds that clip 3D character models. I really wish Sierra had taken the same path, hand painted backgrounds with 3D models for Kings Quest would have looked something like Bravely Default does today. https://images.nintendolife.com/8c22804858abd/bravely-default-ii-4.original.jpg https://images.nintendolife.com/8c22804858abd/bravely-defaul...
- Tarsul 5y agothe most bizzare transition IMO was between the most beautiful Monkey Island 3 (comic look!) and Monkey Island 4 (3D - although they did their best to make it charming), granted this was a few years after the SNES/N64 transition but all the more disappointing. Actually, worse than the graphics was the controls.