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There was a company back in around 2014 that had an implementation of iOS libraries for Android that they used in porting games by recompiling. I can't remember
by prewett 5y ago
There was a company back in around 2014 that had an implementation of iOS libraries for Android that they used in porting games by recompiling. I can't remember the name, and last I checked they did not seem to be in business, but maybe that could be a good starting point for some of the non-UIKit stuff.
- yunyu 5y agoFacebook acquired osmeta in 2013, which built a UIKit implementation that allowed for cross-compilation of iOS apps
- larusso 5y agoMaybe you mean apportable? They used a lot of stuff from GnuStep and implemented a lot of UIKit with JNI Bindings to the android UI toolkit. I spend 2.5 years maintaining a game written with it. My company had a license only for this game. Any code and other things we build on top of it (mostly wrappers for native 3rd party services) went the way of the Dodo. I wrote a Xib/Nib to cocos2d Converter to load nib files and create a cocos2d scene at serialization time. I build this on top of the nib reader provided by apportable.
- robterrell 5y agoSounds like Apportable: https://github.com/apportable https://github.com/apportable Our company used them for some games and other things. I once ported a UIKit app that used autolayout and was surprised at well it worked. They were acquired by Google IIRC.