5 ms·
The average is less than 5 bucks. That's simply pathetic. If I remember correctly, it was a couple of bucks higher in the earlier editions.
by Indyan 15y ago
The average is less than 5 bucks. That's simply pathetic. If I remember correctly, it was a couple of bucks higher in the earlier editions.
- redxaxder 15y agoPeople haven't started paying $2000 for it yet. It may still grow.
- Indyan 15y agoYeah, in the Frozenbyte bundle Notch and Garry helped in a big way.
- citricsquid 15y agoPathetic, how so? The people paying that amount could already own the games, they could already donate to charity. This is pay what you want for a reason, a large portion of people purchase just because it's a donation thing. If someone has a spare $5 why don't they spend it here? It isn't pathetic, it's better than nothing.
- Dysiode 15y ago"It's better than nothing" Agreed. Introversion managed to stay alive through selling their four games for $5 on Steam. That's ultimately not too much better than the current average bundle sale (http://forums.introversion.co.uk/introversion/viewtopic.php?t=2512 http://forums.introversion.co.uk/introversion/viewtopic.php?...). These deals tap into the reservoir of people who aren't invested enough in the games to pay full price (I forget the exact term for that), and these games certainly aren't new, and each has been on sale on Steam at least once so the people who were going to buy for full price likely already have.
- Wilduck 15y agoPrice discrimination. http://en.wikipedia.org/wiki/Price_discrimination http://en.wikipedia.org/wiki/Price_discrimination
- dbalatero 15y agoNot sure what your message is exactly, can you clarify?
- StavrosK 15y agoDysiode said they forgot the term, Wilduck reminded us.
- Dysiode 15y agoI'm not speaking of price discrimination at all. That would be Valve releasing a game at full price and then a week later putting it on sale for 25% off. This doesn't qualify as price discrimination because they're games that have been around. The value for buying earlier is that you've owned it and had the chance to use it reasonably longer than everyone who is getting it now. I'm speaking of the specific market of fence-sitters who may have pirated the games but in this case are willing to throw a couple bucks at the games. Those people who who you never would have gotten money from otherwise.
- dbalatero 15y agoThis is my first time buying one of these bundles. I started to play games again this week, so I figured "what the hell?" I paid the pre-selected $1 above-average payment for this bundle. If I have a great time with these games, I will probably double my payment next time. If I don't, I probably won't buy the next bundle at all. Either way, I can get my feet wet again with games with a low barrier-to-entry price. Also, let's not forget that the cost of production of digital goods is essentially $0, and you could view this as an alternate channel for game developers to make some extra sales while getting people pumped about their future games.
- Dysiode 15y agoDon't forget you can increase your payment for this bundle if you really enjoy them. Also, I wouldn't write off the next bundle if this one doesn't suit your fancy. In my opinion the games in this bundle are more casual than games in previous bundles (I wouldn't consider Aquaria, Revenge of the Titans, Penumbra, et al. to be all that casual anyway). Not that you need to worry about the next bundle at this point X3
- bdonlan 15y agoI already have three out of five of those games on steam, and I bet a lot of other people do too; they've been on sale enough times. It's also very early in the campaign; as I recall there were a number of 'high rollers' that donated very large amounts (IIRC, Notch donated over $10,000). Once they come in the average might go up a bit.
- ConstantineXVI 15y agoNotch already dropped $2K even and is sitting at #2 right now, "@witnessgame"(who I'm guessing is Jonathan Blow) beat him with $2,718.28
- NickPollard 15y agoWaiting for someone to beat him out with $3,141.59.
- Udo 15y agoI don't think so. At the time of writing, they're close to a $100k in sales with many more days still to go. If you multiply that by the average developer share you'll end up above $10k per indie dev (that number also is going to go up significantly over the next days). That makes Humblebundle a nice bonus for developers who already invested their time into making these games. Equally important, it gives them exposure to an audience who might otherwise not have tried those games at all.
- jholman 15y agoWow, "3 hours ago" they were under $100k? They're at $235k now. $40k/hour in sales ain't too shabby. It's amazing watching the total-revenue number grow. $26k in sales per dev (and counting) ain't too shabby either. Good on them. Also, heh, how many names do you recognize out of the top 10 contributors list?