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I'm stuck between a state of absolute excitement and absolute disappointment, so I've got to ask... Is this "VR and 3D" or "VR...or traditional 3D". The second
by bodge5000 5y ago
I'm stuck between a state of absolute excitement and absolute disappointment, so I've got to ask...
Is this "VR and 3D" or "VR...or traditional 3D". The second one implies its not really "meant" to be used for traditional 3D, but can be, which would be disappointing to me at least.
Edit: To be clear, I'm fairly new to 3D game dev, up until this point I'm far more familiar with 2D, and never done any VR dev, so maybe its the case that a VR engine handles 3D without a problem
- wsc981 5y agoI think it’s VR and 3D in that you can choose to develop 3D apps and games on Desktop systems without VR headset or you can choose to target 3D headsets or both. By disabling the headset module (lovr.graphics.headset = false) the app functions as a normal desktop app.
- bodge5000 5y agoJust what I wanted to hear, cheers!
- hypertele-Xii 5y agoVR is just 3D rendered twice (once for each eye). You can trivially disable VR in LÖVR and use it for 3D.
- bodge5000 5y agoYeh that makes sense actually. I guess the control methods would be different, but I can see on the LOVR docs that keyboard and mouse are also supported. Maybe my concern with it comes with using 3D engines that can "also do 2D", but then when you try to do 2D with them, you find out its a bit of a hack job