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This kind of feels like complaining that you can buy canvas frames and acrylic pour paints, so many people are nowadays making basic pour art / fluid art that l
by semi-extrinsic 5y ago
This kind of feels like complaining that you can buy canvas frames and acrylic pour paints, so many people are nowadays making basic pour art / fluid art that looks almost identical.
Is this really a problem? Would we be better of if the process was a lot more difficult?
- Jataman606 5y agoI don't think problem is with what is easier or harder. It's problem with tools that give you ready solutions, that make it possible to just use cookie-cutter approach without adding anything from yourself. Actually it's not even a problem it's just a consequence. Of course not everyone has time to write everything themselves, but doing that practically ensures that what you make will have unique feeling. On the other hand, even if you use cookie cutter approach to game mechanics you could make other stuff more unique (like story or universe).
- Agentlien 5y agoAs a game developer who learned things the hard way I'm happy there are so many great tools now which let people express themselves and share in the joy of making your own digital experiences. The lower the barrier of entry, the more people have the opportunity to try their hand at game development. That means more developers providing more exciting ideas! It might mean there's more low-effort stuff out there, but there's always been tons of low-effort stuff out there, anyway. People are often complaining about a lot of poor quality stuff on the market. I don't actively seek it out and I rarely come across it. So, why would it bother me?