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I wasn't trying to personally attack your engine or anything. I've been there, I've tried many of the comparable frameworks available for games in a variety of
by grawprog 5y ago
I wasn't trying to personally attack your engine or anything. I've been there, I've tried many of the comparable frameworks available for games in a variety of languages. They all offer much the same thing. Drawing primitives, physics primitives, vectors, bounding boxes, simple ways to draw sprites or textures to the screen, some basic UI containers, some math functions, a built in camera, some animation helpers, a player class that wraps input, basoc network functions, utility classes, essentially, exactly the same thing most game engines and framework offer.
In the end it comes down to whatever's the easiest, most efficient to use to get a final product. It's the only thing that really matters when it comes to a tool.
If two tools offer the same things, but one tool offers the ability to do it faster, more easily and more efficiently, that's the ideal tool of choice.