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> It's a beautiful tiny embedded language, but I don't want to use it It seems like you have some unresolved issues with it. If a language is "beautiful" then,
by brainless 5y ago
> It's a beautiful tiny embedded language, but I don't want to use it
It seems like you have some unresolved issues with it. If a language is "beautiful" then, yes, I would like to use it.
- mastax 5y agoIts beauty comes from being small and orthogonal, but flexible enough to expand to accommodate the project. It's great for embedding, batteries-not-included; when you're writing your `class` implementation you can integrate it with your engine's object system. But many modern engines lean more in the data driven direction. Most or all of the game logic is implemented in config files and the embedded language. You're not writing scripts that manipulate game systems built into the engine, you're building your game systems in the embedded language. Now you want a bit more heft from your language.