3 ms·
Thats a ton of money for something an indie dev won't even own or be able to possess once the subscription is up. Indie dev is super saturated. It's hard to ma
by tomc1985 5y ago
Thats a ton of money for something an indie dev won't even own or be able to possess once the subscription is up.
Indie dev is super saturated. It's hard to make money without a ton of promo and virality.
Yet another predatory subscription licensing model. Thank god Unreal Engine is open-source.
- asdfasgasdgasdg 5y agoSeems like these types of devs go to PC first anyway, since the cost of getting started there is so much less than consoles. I doubt anyone in the industry will be too broken up about it.
- spywaregorilla 5y agoUE is source available but it is not open source. You owe royalties if your game makes over a million. It's a nice model though.
- tomc1985 5y agoDude if UE makes me a millie I would happily hand them 5% for it, considering that would be all I owe them, ever. Especially for all the free assets they provide. But right now, where certainties aren't...
- spywaregorilla 5y agoAgreed. It's a very good model for building their customer relationship. I would be happy to give them 50k. It is revenues however, not profit. This might not look as favorable if you're running a moderately sized studio with payroll costs.