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I was about to use Unity for a project (for a larger organization) and had considered biting the bullet and buying Unity Pro… but I didn’t want to have my work
by Robotbeat 5y ago
I was about to use Unity for a project (for a larger organization) and had considered biting the bullet and buying Unity Pro… but I didn’t want to have my work turn to ash as soon as my side project ran out of funding and the license expired. Permanent licenses that you have to buy are one thing, but… Being forced into buying a subscription service (& legally being prevented from using the “community” version) just makes me way too hesitant to want to use the Unity environment. Especially for side projects (and if you can’t use it for side projects, you will be less likely to use it for main projects). If the project has a delay (pandemics happen, could have a medical problem, etc), then I risk running out of money for subscription.
If it was just paying for maintenance, or for memory limitations, CPU count, or compilation speed, that’s one thing. But if all your work turns to ash if you don’t pay the fee… that’s just not an ecosystem I want to invest time and money in.
- fxtentacle 5y agoThat reasoning is precisely why we switched form Autodesk 3ds max to Houdini. And then we were positively surprised by its power and have never looked back.