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> This is completely unlike Unreal, who has always released games using their own engine. I wonder if the Unreal Engine team's testing includes recompiling and
by cpeterso 5y ago
> This is completely unlike Unreal, who has always released games using their own engine.
I wonder if the Unreal Engine team's testing includes recompiling and retesting shipped Unreal games to make sure engine updates don't break backwards compatibility.
- boterock 5y agoThat's an issue you don't have if you provide source code. If a customer relies on bad architecture/undefined behaviour, that shouldn't pull back all the other customers that want their subscription materialize into engine improvements.
- pjmlp 5y agoThen buy Unity's source code license.
- Jasper_ 5y agoUnity doesn't have a single source code license or price. It's negotiated per-contract and usually has strings attached (e.g. be the first to ship this tech, attend UnityCon and give this demo). They only do it for big companies as well.
- pjmlp 5y agoI know, that is anyway what I am used to in corporate sales.
- danzk 5y agoThere are videos of a Gears of War PS3 port floating around, which was used for testing purposes.