5 ms·
> If you can't make a bad choice, you can't really make any choice. We should consider the wider context here. The unspoken presumption is, that when a play-th
by Archelaos 5y ago
> If you can't make a bad choice, you can't really make any choice.
We should consider the wider context here. The unspoken presumption is, that when a play-through of a big RPG lasts dozens of hours the typical player plays it only once. Hardcore players may learn a lesson from a strategic failure for their next play-through, but for the typical player it just means a disappointment. This is the reason why there are so many questions of novice players on RPG gaming forums about which class to choose or which build to use. Of course, if you are playing something like NetHack that expects you to attempt multiple play-throughs, then there are no real strategic failures. You only have to cope with a lot of tactical failures, which is okay.
- thaumasiotes 5y agoWell, there's some discussion further down that I think is more on target, to the effect that if the player has picked a bad spec, they should be able to respec. Restarting the game shouldn't be a requirement. I have no issue with that message. It makes the Mass Effect design look even worse, though, since I assume you're able to change your weapon pretty freely.