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Oh wow, I had no idea that the DS/DS Lite actually had pressure-sensitive screens. I was wondering why no games I played ever took advantage of this, until I fo
by frosted-flakes 5y ago
Oh wow, I had no idea that the DS/DS Lite actually had pressure-sensitive screens. I was wondering why no games I played ever took advantage of this, until I found this blurb:
> The ARM7 controls the touchscreen, and the ARM7 supplied by Nintendo that companies must use cannot determine pressure sensitivity, only whether a touch is registered at all or not.
I wonder why Nintendo would do that? Appears it was difficult to calibrate them correctly, might that be the reason?
- pjerem 5y agoMaybe Nintendo thought that advertising a pressure sensitive screen to kids could have been a disaster of broken screens.
- eru 5y agoMight also be an accessibility thing?
- Groxx 5y agoMy personal guess is that they weren't sure they wanted to keep that feature, but it came for free-ish with their hardware providers. So they locked it out so they could keep games forward-compatible with future devices. Obviously the homebrew crowd doesn't particularly care about that kind of thing :)