3 ms·
I wonder if the same thing would be possible for Rimworld, using some level of abstraction over pawns (as input/output connections) and minimum room configurati
by crooked-v 5y ago
I wonder if the same thing would be possible for Rimworld, using some level of abstraction over pawns (as input/output connections) and minimum room configurations.
- codetrotter 5y agoOr for Minecraft. Probably Verilog to Minecraft has been done already.
- Twirrim 5y agohttps://github.com/itsFrank/MinecraftHDL https://github.com/itsFrank/MinecraftHDL came up on a google search. Factorio's advantage is the blueprints / blueprint strings, which would make it easy to transfer stuff in to the game.
- waste_monk 5y agoHow would the clock work for that? wouldn't want part of the "die" to fall out of sync because someone stopped to grab a meal or fight an crazed boomrat.
- regularfry 5y agoThat just sounds like somewhere you'd want clockless design. The brute force way to do it is to replace the clock with a "ready" signal from each subcomponent, so the next in the chain only does its thing when it knows all the inbound signals are good.