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This assumes the differences are purposefully designed rather than out of ignorance of the past. I think you can create a unique game by looking at the histori
by bcrosby95 5y ago
This assumes the differences are purposefully designed rather than out of ignorance of the past. I think you can create a unique game by looking at the historical time periods these games were made about and going from there. This is because most of these games actually start with something like DnD and go from there.
As a simple example of where this can lead you into historical inaccuricies... the long sword. Long swords are two handed swords. It's not a hill I'm gonna die on but the reason why people think long swords are 1 handed is completely because of DnD and everyone copying them.
- alisonkisk 5y agomy DnD book from many yeara ago has a two-handed longsword.
- spiralx 5y agoArs Magica the RPG was set in a low-fantasy version of Europe, you had three different characters you could play during a story - a magus of the Order of Hermes, a companion of the mage's covenant (knights, scholars, churchmen and other important people), and one of the "grogs" who lived and worked at or around the covenant - peasants, maids, men at arms and thieves. It certainly wasn't an accurate depiction of the Middle Ages, but it came a lot closer in trying to make the setting more historical, and on top of that make it so that being more historical was an integral part of the game.