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A realistic Medieval city game could do a good job of teaching key aspects of history. I learned a lot from SimCity about thinking in systems. I think well-desi
by skmurphy 5y ago
A realistic Medieval city game could do a good job of teaching key aspects of history. I learned a lot from SimCity about thinking in systems. I think well-designed games can teach quite a bit.
It would also be an interesting challenge to model the Industrial Revolution accurately. The Civilization tech tree is a good first approximation but in reading
"The Lunar Men" by Jenny Uglow
"The Lever of Riches" by Joel Mokyr
"Turning points in Western Technology by Donald Cardwell
you get a very different impression. This could tie in to "Science of Progress" thinking in https://www.theatlantic.com/science/archive/2019/07/we-need-new-science-progress/594946/ https://www.theatlantic.com/science/archive/2019/07/we-need-...