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According to TFA however, one flaw in medieval city builders is that they are too organic, when actual villages were centrally planned. The more major one howev
by svachalek 5y ago
According to TFA however, one flaw in medieval city builders is that they are too organic, when actual villages were centrally planned. The more major one however is that growth was apparently near hopeless, which would really make them play like a different genre entirely.
- Robotbeat 5y agoI think with modern hindsight, growth would be fairly straightforward, but it’s anachronistic to bring 21st century intellectual tools to bear in a 10th Century context, like bringing a machine gun (and plenty of ammo) to a medieval battlefield. Even things like knowing about sanitation (so don’t put wells where you dump your sewer) would help massively.
- pphysch 5y agoVillages are planned to some extent, but they almost certainly are placed in areas with existing settlers i.e. productive capacity. The farms (settlers) come first, then the village follows.