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When I attended WWDC 2018, one of Pixar's lead lighting engineers gave a high-level presentation on the intertwining of math/physics/art to shade animated scene
by mcast 5y ago
When I attended WWDC 2018, one of Pixar's lead lighting engineers gave a high-level presentation on the intertwining of math/physics/art to shade animated scenes in their movies. I would love to walk through one of their internal scene files and inspect all the polygon's on Woody's shirt. It's a fascinating intersection of programming not many people relate to.
- diskzero 5y agoYou won't find a lot of polygons, but you would find many interesting surface textures, shaders, lighting effects, simulations and more.
- Arelius 5y agoCorrect, Pixar is notorious for using fairly low detail SubD surface control cages for almost everything.
- mcast 5y agoCool, that led me to a really good article on Pixar's open source project: https://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html https://graphics.pixar.com/opensubdiv/docs/subdivision_surfa...
- nineteen999 5y agoSupport for these were added into Blender via OpenSubdiv in Blender 2.8: https://twitter.com/tonroosendaal/status/1025067227530362883?lang=en https://twitter.com/tonroosendaal/status/1025067227530362883...
- iamcreasy 5y agoSounds interesting. Do you know any link to this talk? Edit: I could not find similar to here: https://developer.apple.com/videos/wwdc2018/ https://developer.apple.com/videos/wwdc2018/
- donarb 5y agoIt looks like Apple didn't offer that video after the talk. https://asciiwwdc.com/2018/sessions/111 https://asciiwwdc.com/2018/sessions/111 The engineer's name is Danielle Feinberg and she did a similar TED talk two years before WWDC (even the titles are similar). https://www.youtube.com/watch?v=Z1R1z9ipFnM https://www.youtube.com/watch?v=Z1R1z9ipFnM
- mcast 5y agoUnfortunately I couldn't find the video either but it was fairly similar to the TED talk you linked (just longer and had slightly more "internal" details).